Effects
An effect is an automated movement or change of color. In other words, it is an automated modulation of attributes.
Example:
Dimmer channel that runs the fixtures in a sinusoid between two values – high and low.
Effect Modes
Section titled “Effect Modes”There are four effect modes that are displayed in form of letters in the upper right corner of each object in the effect pool:
- A:
A stands for an absolute effect. It moves in an absolute manner between the low and high values. - R:
R stands for a relative effect. The low and high values are added onto the actual value.
Hint:
Relative values are mainly used in pan and tilt.
- S:
S stands for a selective effect. It is only valid for fixtures that are linked to this effect. - T:
T stands for a template effect. It is valid for all fixtures that contain the attributes of a particular effect.
For more information on the selective and template effects see Use template and selective effects.