Object keywords
Object keywords are used to allocate objects in your show file.
Important:
Object keywords are the nouns of the console, so to speak.
Example:
Section titled “Example:”[Channel]> Store Fixture 3** **
- or-
[Channel]> Delete Preset “Red”
Important:
Object keywords are object types which are usually used with numbers, IDs, names, and labels.
List of Object Keywords
Section titled “List of Object Keywords ”- Agenda keyword
- Attribute keyword
- ButtonPage Keyword
- Camera Keyword
- Channel keyword
- ChannelFader keyword
- Cue keyword
- Default keyword
- Dmx keyword
- Effect keyword
- ExecButton1 keyword
- ExecButton2 keyword
- ExecButoon3 keyword
- Executor keyword
- Fader keyword
- FaderPage keyword
- Feature keyword
- Filter keyword
- Fixture keyword
- FixtureType keyword
- Form keyword
- Full keyword
- Group keyword
- Layout keyword
- Macro keyword
- Mask keyword
- MAtricks keyword
- Normal keyword
- Page keyword
- Part keyword
- Preset keyword
- PresetType keyword
- PreviewExecutor keyword
- Remote keyword
- Root keyword
- Screen keyword
- Selection keyword
- Sequence keyword
- SpecialMaster keyword
- Timecode keyword
- Timer keyword
- User keyword
- UserProfile keyword
- View keyword
- ViewButton keyword
- ViewPage keyword
- World keyword
- Zero keyword