SetVar(handle, string, value)
Description
Section titled “Description”The SetVar Lua function sets a value to a specific variable in a set of variables. To learn more about the variables in plugins, look at the Variable Functions topic.
If the variable exists, then the value is overwritten. If it does not exist, then it is created with value.
Arguments
Section titled “Arguments”- Handle:
The handle of variable set. - String:
The name of the variable. It needs to be in quotation marks. - Value:
The value can be a string, integer, or double.
Return
Section titled “Return”-
Boolean:
- True / 1: The variable was set.
- False / 0: The variable was not set.
Example
Section titled “Example”This example sets a value to the variable called “myUserVar” in the set of user variables if it exists.
| Copy CodeLua |
| ``` |
| return function() |
-- Sets the value of user variable "myUserVar" to "Hello World" and store the returned boolean in a Lua variablelocal success = SetVar(UserVars(), "myUserVar", "Hello World")-- Prints the ressultif success then Printf("Variable is stored.")else Printf("Variable is NOT stored!")endend