Connect DC Remote In
To use the DC Remote In with grandMA3 consoles, onPC command wings, and I/O Nodes, connect a contact closure switch, for example, a light barrier or a push button.
For further information, see the topics Remote keyword, Remote In and Out, and Output configuration.
Up to 64 input channels can be used within a session.
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| It is possible to move faders analog, for example, the Master Fader by using a grandMA3 console or I/O Node connected with a potentiometer (0 to +10V DC). The onPC products can be switched on and off but do not fade. |
- Generate a switch or connect an external source that provides up to +10V DC to pin 1 so the console can respond to analog input number 1.
- The recommended resistance is 5 kohms to 10 kohms.
- To use the DC Remote, feed a voltage signal (maximum +10V DC) into the corresponding input pin. For more information, see the pinout image below.
To connect a switch:
- Take +10V DC voltage in pin 5 for the grandMA3 console or I/O Node
-or-
- +5V DC voltage for grandMA3 onPC command wing and command wing XT
-or-
- Take an external voltage source (+10V DC in grandMA3 consoles or I/O Nodes, and +5V DC in grandMA3 onPC command wing and command wing XT), and connect its ground to the device’s common ground pin. Connect the +10V DC voltage source to one input pin 1-4 or 6-8 with a potential-free contact (switch, buzzer, motion detector, or any other switching device) in between.
Circuit examples:
- Potentiometer +10V DC in grandMA3 consoles or I/O Nodes

Potentiometer +10V DC
- Switch +10 DC in grandMA3 consoles or I/O Nodes

Switch +10V DC
- Switch +5V DC in grandMA3 onPC command wing and command wing XT

Switch +5V DC
