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FirstDmxModeFixture(handle)

The FirstDmxModeFixture Lua function returns a handle to the first fixture matching the supplied DMX mode.

  • Handle:
    This must be a handle to a DMX mode.
  • Handle:
    The returned handle to the first fixture matching the DMX mode.

If it exists, this example prints the data connected to the first “Dimmer” fixture using “Mode 0” - if the fixture type exists in the show. It uses the Dump() functions:

The Dump() function returns a string with information about the object, for instance, the name, class, path of the object, its properties, and children.

Learn more in the Dump() topic.

Copy CodeLua
```
return function ()
-- Get the handle for the Dimmer fixture.
local fixtureTypeHandle = Patch().FixtureTypes['Dimmer']
-- Check if fixture type returned something and provide feedback.
if fixtureTypeHandle == nil then
ErrPrintf("The fixture type does not exist in this show. Try adding it or edit this plugin.")
else
-- Get the handle for the DMX mode of a Dimmer fixture.
local fixtureDMXMode = fixtureTypeHandle.DMXModes["Mode 0"]
-- Check if fixtureDMXMode returned something and provide feedback.
if fixtureDMXMode == nil then
ErrPrintf("The fixture type does not contain a 'Mode 0' DMX mode. Try adding it or edit this plugin.")
else
-- Dumps information about the first fixture matching the DMX mode.
Printf("=============== START OF DUMP ===============")
FirstDmxModeFixture(fixtureDMXMode):Dump()
Printf("================ END OF DUMP ================")
end
end

end