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Dmx

This page describes the syntax and how to use the**** Dmx command.

To go to the Dmx command, press DMX on the console.
Dmx is in the command line.

With the Dmx command you can:

  • Make a DMX test.
  • Turn off the DMX tester.
  • Select a fixture on a DMX address.
  • Patch fixture to a DMX address.
  • Unpatch fixtures from a DMX address.

1. Make a DMX test.

DMX 1.7 At 100

2. Turn off the DMX tester.

Off DMX Thru

3. Select a fixture on a DMX address.

DMX 2.2

4. Patch fixtures to a DMX address.

Assign Fixture 1 At DMX 2.1

5. Unpatch fixtures from a DMX address.

Delete DMX 1.7

Important:
If the DMX tester is on, all parked values and values from the programmer will be blocked by the dmx test value.
To turn off the DMX tester, refer to example 2 or open the tools window.

Let´s assume you will make a DMX test with the DMX address 1.7 and set the DMX value at 100 %.

Press DMX 1 . 7 At 1 0 0 Please.

The DMX value is 254 and is displayed with a red background in the DMX View.

Let´s assume you will turn off all DMX tester values by using the DMX command.

Press Off DMX Thru Please.

All DMX tester values are off.

Hint:
You can also use the tools window to turn off the DMX tester.

Let´s assume, you will figure out which fixture is patched at DMX address 2.2.

Press DMX 2 . 2 Please.

The fixture patched at DMX address 2.2 is selected.

Hint:
If you are looking for a fixture patched at universe 1, just press DMX 2 Please. The universe is not necessary for universe 1.

Let´s assume you will patch fixture 1 to a the DMX address 2.1.

Press ma + Label (= Assign) Fixture 1 At DMX 2 . 1 Please.

Fixture 1 is patched at DMX address 2.1.

Hint:
Double-check the DMX address in the DMX View or the Patch and Fixture Schedule.

Let´s assume you will unpatch the fixture with the DMX address 1.7.

Press Delete DMX 1 . 7 Please .

The fixture with the DMX address 1.7 is unpatched.

Hint:
Double-check the DMX address in the DMX View or the Patch and Fixture Schedule.